For many years, one of my great hobbies has been level design, across multiple game engines. I enjoy designing environments for myself and others to experience and enjoy. It's a way for me to create new worlds where everything is possible.

I started when I was about 9 years old, making environments in Duke Nukem 3D, later in the Source engine for games such as Half-Life, Counter-Strike and Portal, but now I solely work with Unreal Engine, as it consists of great and intuitive options for effect lighting, bump mapping and much more.